Amnesia in the Land of Hypermemory

Voidopolis, Kat Mustatea’s genre-bending AR book. 

by Danielle Ezzo


 
 
 

As an extension of Baudelaire and Benjamin’s exploration of the flâneur, Sakiru Adebayo’s idea of the memory flâneur is someone who is a “mnemophile and a connoisseur of a city’s memory culture”. Architecture, personal and public monuments, and the paths taken or not taken determine the meaning of a landscape. It’s the walking and looking that unlocks the palimpsest of histories trapped within otherwise inert urban structures. The memory flâneur engages in what technologists would call an augmented experience. 

Images, screens, and unending news cycles have long since flattened the spatial-mnemonic experience replacing it instead with a stateless, often virtual, hypermemory. By this, I mean that the onslaught of visual information online creates a ruthless eidetic state where everything is culturally or politically pressing. All images are forever in focus for the digital flâneur who is saddled with the inescapable condition of the current milieu.

This is where Kat Mustatea’s Voidopolis, a genre-bending augmented reality book, begins. The compact book published by The MIT Press uses post-photographic technology and experimental storytelling to get at the dynamics of memory and the loss that often accompanies societal upheaval. Based on a loose retelling of Dante’s Inferno, the narrator Nikita (who takes the place of Virgil) wanders through the streets of New York City at the height of the pandemic, observing and engaging with the city as it disintegrates around them.

 
 

Voidopolis - part 29 - decayed image

In diaristic pairings, images sit next to text and are annotated by location and date. The reader can engage with the story anachronistically by shuffling through time in the app. The narrative, which is broken up into short paragraphs, strategically removes the letter “e” from all words within the text, a nod to the French literary group Oulipo and its most famous exercise the lipogram. George Perec’s novel written in 1969, La Disparition (which serendipitously translates to The Void in English), employs the same lipogrammatic technique whereas Mustatea uses a modified GPT 2 text generator to assist in the linguistic restraints. La Disparition revolves around the disappearance of Anton Vowl, prompting his friends to investigate. As they delve deeper into the mystery, his friends encounter bizarre situations and characters. In both two texts, correlations are established between how the characters deal with absence and the coping mechanisms expressed in response to the rupture of reality during a time of crisis.

Voidopolis - part 25 - decayed text

Voidopolis was originally adapted from a series of deleted Instagram posts. The book’s pages follow suit by going through a temporal erosion that can only be witnessed through the AR app. By hovering the device’s screen over the page, a digital image juts from the surface and jitters as it tries, struggling all the while, to ground itself to the printed image. The fragility of the wobbly, self-conscious technology is tangled up in how we see and what we remember, making loss both metaphor and medium.

Voidopolis - AR book

Mustatea sources images that were once stock photographs. By their very nature, stock images essentialize desire by shortening the discursive space between capital and need. Mustatea removes humans from these images and in turn diffuses their implicit function. Stock photography is rendered useless without an object of desire. Through a process of Gaussian blurring the bounds of the image bleed onto the white page making space for amorphous topologies of color to emerge, where focus narrows to create depth to lead the eye, the blurred image obstructs vision and redirects attention back toward the photographic apparatus itself.

Voidopolis - Part 26 - decayed image

In the fields of neuroscience and psychology numerous researchers, most notably Bessel van der Kolk, have made connections between traumatic experience and memory plasticity. One key area of study is how PTSD can change the hippocampus, amygdala, and prefrontal cortex, all of which are involved in the formation, storage, and retrieval of memory. In this context, two primary forms of memory expression exist: vivid ideation which leaves room for little more than the all-consuming flashbacks, and the partial or complete suppression of memory altogether. Nikita’s journey through the baron cityscape, too, oscillates between remembering and forgetting. As she moves forward in time, the familiar geometry of the city falls out of sight. However, some errant pieces remain, exposed like archaeological remains being unearthed or buried (depending on how you are maneuvering through time). Here, Mustatea points to the psychological and fragmentary dimension of remembering traumatic events.

In The Future of Nostalgia, Svetlana Boym distinguishes between two types of nostalgia. Restorative nostalgia involves attempting to reinstate the past as it was, often ignoring the complexities and contradictions of historical reality opting instead for a pristine replica of what was. On the other hand, reflective nostalgia dwells in loss, acknowledging the imperfections of the past and accepting it as wholly inaccessible. The reflective does not seek to recreate the past but understands nostalgia as a longing for a place or time that no longer exists or has never existed.

The photograph is uniquely a site of both restorative and reflective nostalgia. The unmanipulated image is taken with veracity in mind. I recall the countless images of refrigerated trucks, during the pandemic, that once stored food co-opted for the deceased when the morgues no longer had room. That’s why, however flawed the evidentiary potential of images may be, they still appeal to the viewer as a form of truth-telling. We want photographs to be a shorthand for what the world is. Voidopolis engages with this dialog by choosing photographic images to begin with but ultimately subverts them to move the conversation past the topic of veracity, which is already a well-trodden path of photographic discourse, toward a place of speculation and the possibilities embedded in new forms. 

Voidopolis - Part 34 - decayed image

In Nathan Jurgenson’s book, The Social Photo: On Photography and Social Media he writes, “As we have seen, photographic images, even after digital manipulation, always draw inspiration from both “scribe” and “poet” at once, varying in proportion depending on their subject and audience. Rather than just working against each other, the poet and the scribe also collude in the making of each image. It is not fully correct to say the poet and the scribe are poles at either end of a continuum, with scribe designating fact and poet fiction. Poetry is not synonymous with falsity; it is more a matter of a different, more elliptical approach to conveying ideas.”

I return to Svetlana Boym’s notion of reflective nostalgia. In her 2010 e-flux essay entitled The Off-Modern Mirror, she asserts that the “prism of vision” can “remap the contemporary landscape” by way of acknowledging the “interstices, disjunctures, and gaps in the present in order to co-create the future.” Here, it seems like Boym and Jurgenson are speaking directly to the conceptual underpinnings of Mustatea’s work. It’s the synthesis alongside the ambiguity–the need to document and the pull of erasure–that ultimately crack a narrative open, and allow us to perceive alternate modes of understanding and perhaps even if we’re lucky, ways of healing.

 

AUTHOR’s BIO

Danielle Ezzo is an interdisciplinary artist and writer based in Brooklyn, NY.

Her practice often begins with photography as an entry point and leans into new approaches to image-making, the shortcomings of the medium, and the slippages between innovation and understanding. She blends contemporary technological artifacts with the handmade, historical, and the personal. Ezzo possesses a particular affinity for exploring archives and data sets, using them as a vehicle to reflect on emergent cultural themes.

Her work has been published in the Boston Globe, The New York Times, The Tate, Lenscratch, Fisheye Magazine, and Feature Shoot and exhibited in numerous exhibitions and festivals including the A.C. Institute, The Santa Barbara Museum of Art, The Far Eastern Museum of Art, and Currents New Media Festival. Her work is in the collections of The Watson Library at The Metropolitan Museum of Art, Decker Library at Maryland Institute College of Art, Olin Library at Cornell University among others. She’s lectured at conferences, companies, and schools about the future of photography. Bylines include The New Inquiry, Magnum Photos, Art Observed, Right Click Save, Fellowship Trust, and Obscura Journal. She is the author of If Not Here, The Where? published by Silent Face Projects in 2023.

Danielle graduated from Lesley University College of Art & Design in Boston in 2015 with an MFA in Photography and Integrated Media.


ARTIST’ BIO

Kat Mustatea is transmedia playwright and artist whose language and performance works enlist absurdity, hybridity, and the computational uncanny to dig deeply into what it means to be human. She has written plays in which people turn into lizards, a woman has a sexual relationship with a swan, and a one-eyed cyclops tries to fit into Manhattan society by getting a second eye surgically implanted in his head. She is interested in connecting spoken language and movement language for live performance in striking ways—increasingly, her methods involve emergent technologies.

Her TED talk, about AI as a form of puppetry, offers a novel take to the meaning of generative art-making. Her work has been presented at a variety of venues including Ars Electronica Linz, New Images Festival Paris, Stanley Picker Gallery London, New York Live Arts, and The Cube at Virginia Tech, among others. She is currently an artist member of Onassis ONX and has recently held residencies and fellowships at TED, CPH:DOX, New Museum’s NEW INC incubator, Harvestworks Digital Media Arts Center, the Orchard Project, and New York University’s ITP/IMA Program.  

Her hybrid work, Voidopolis (2023) was released with the MIT Press / Penguin Random House as an augmented reality book. The work was shortlisted for the Lumen Prize and the Ars Electronica Prize, won the Arts and Letters ‘Unclassifiable Prize’ for literature, and has been exhibited internationally in a variety of digital and physical formats. Her mixed reality play, Lizardly, premiered at MAXLive 2021: The Neuroverse, co-produced by New York Live Arts, and was named among the Digital Dozen Breakthrough In Storytelling Awards from Columbia’s Digital Storytelling Lab. Her project BodyMouth, an instrument that turns the body into an organ for speech, was a finalist for the 2024 Guthman Prize, widely regarded as the “Pulitzer for new musical instruments.”

Born in Bucharest to Romanian / Ukrainian parents, Mustatea immigrated with her family to the United States as a child in the 80’s, among the few able to leave Romania during the Ceauşescu regime. She lives and works in New York City.